Last day of GDC!
It's been a busy week. Met a lot of cool people, and it was nice to hang out with old friends I haven't seen in a while, even if I didn't get a chance to met up/hang out with as many of them as I'd like.
I started my day early today. I had to wake up at 5:45am to make my train ride over to hear "Dark Days: a journey through capy's secret gameography" where Kris goes over the history Capybara games. I learned of them after Critter Crunch, and until today I didn't know their full history of all their cellphone games way back in the day before the iPhone/smartphone revolution. Very inspiring how they were able to keep at it and eventually make their dream games.
Afterwards was a talk about guidelines for great mobile kids games. It went over how children develop and how to design with that in mind. What is normal for a 3 year old could be far too advanced for a 2 year old and boring/remedial for a 4 year old. The advice was pretty good, one of the better children's game talks I've attended.
Then there was another rant session called "Mad as Hell" where more developers get a few minutes each to rant and any subject they want. They don't need to be long or polished to be a good talk, the short rants are full of excitement and passion about their subjects, and usually full of humor too.
After lunch with friends I had one last chance to wonder the show floor. Friday isn't the best day for the expo, but there are lots of people giving out last minute swag, so that's always a plus. I did get to see a few booths I hadn't had a chance to check out the last two days.
The last talk of GDC I went to is always the most unique, the experimental gameplay workshop! Games that do something totally new or unique are selected to be shown off and demoed in this session. The experiments shown off here expand designers minds as to what kinds of games we can create. Some of them never see the light of day, and others become the next major indie hits. Either way the session is totally worth it to check out those unique games.
Well, GDC just ended, now it's time for one last dinner with friends before I go home and catch up on my sleep.
Thank you to everybody I met/talked with this year. GDC is a wonderful place and just hanging out so many other cool people and developers makes me feel so inspired to get back to work and make some amazing games.
See you at GDC 2014!